Former Workshop

*** Writing For Games: The Game™ ***

Writing for games is a game all in itself – and words are only a part of it. Game writing involves teamwork, knowing your gameplay pillars and how to support them, and also knowing not only what story you want to tell, but how to tell that story… sometimes using everything but words.

Chris Avellone has been in the games writing business for over 20 years in a variety of genres, mostly in RPGs. He will be in Vienna on the 13th and 14th of May to share his experience in crafting computer game narratives.

Our focus will be on:

  • Writing with a Team
  • Speaking the Language
  • Structuring the Hierarchy within a team…
  • …and within a writing team
  • Knowing the Writer’s Role and the Story’s Role
  • Layout and Importance of Style Guides
  • Knowing your Boundaries, Technical and Aesthetic, including matching other writer and franchise tones

About Chris Avellone

Chris started his career by freelancing for a number of Pen and Paper Role-Playing game companies in high school before Interplay hired him as a game designer in 1996. He worked on most if not all of Black Isle’s internally developed projects, including Planescape: Torment (Lead Designer), Fallout 2, the whole Icewind Dale series, and Baldur’s Gate: Dark Alliance, and a number of canceled titles, including Baldur’s Gate 3 and Fallout 3.

Chris was also the Lead Designer on Star Wars Knights of the Old Republic II: The Sith Lords, moved on to a Senior Design role on Neverwinter Nights 2 and Mask of the Betrayer, worked briefly as the Creative Lead of the Aliens RPG, then went on to lead design on Alpha Protocol, SEGA's espionage RPG. He worked on Fallout: New Vegas as a Senior Designer, and went on to be Project Director of most of the Fallout New Vegas DLCs (Dead Money, Old World Blues, and Lonesome Road). His more recent works include inXile’s Wasteland 2, FTL: Advanced Edition, Pillars of Eternity, Torment: Tides of Numenera, and Prey. He is currently working on Divinity: Original Sin II by Larian Studios, and is part of the successful Kickstarter reboot of System Shock with Night Dive Studios.