Workshops

verse publications offers workshops on all aspects of professional production of film & games, ranging from game design to scriptwriting.

In 2014, Jane Espenson & Brad Bell (Buffy: The Vampire Slayer, Angel, Battlestar Galactica, Once Upon A Time) led our workshop on scriptwriting for TV & Film.
In 2015 Ed Stern & Georg Backer (Enemy Territory, Brink, Dirty Bomb, Fable) held a workshop on writing story for story-unfriendly environments such as multiplayer games.
In 2016, Richard Dansky (Vampire: The Masquerade, Tom Clancy’s Splinter Cell, Wraith d20) led the workshop on: writing in a team, being part of a larger production, meeting demands of a professional environment.
In 2017, Chris Avellone (Planescape Torment, Pillars Of Eternity, Fallout 2)  told us a little bit about: Structuring a hierarchy in a team, knowing the writers role & the story role, knowing your boundaries, technical and aesthetic.
Later that year, Tramell Isaac (Bosskey, Sony & Interplay)  talked about game company office culture, management issues & how to be a better employee/manager specific to the games industry; as well as share his experience in art direction.

Our next workshop "Game Design Masterclass: Tabletop Game Design" with James Wallis will be on the 26th of March 2018 in the MuseumsQuartier in Vienna.

For the first time in our games centric workshops, we offer a concentrated glimpse into the innerworkings of tabletop game design: in one evening, James will cover what games are and how they work, where ideas come from, how to understand and use game mechanics, and how to test and revise a design.

Attendees will create a tabletop game from scratch, observe it being playtested, and improve their design based on the players’ feedback. By the end they’ll have a new understanding of games, and have created a complete, playable game that they can take home.