*** Art For Games: Facing The Business ***
Working in a team in the games industry can be a challenge: either finding a spot to call your own in a large established company or making sure that startup culture doesn't automatically mean you should give up on ever seeing daylight again from all the crunching or low wages.
In this edition of the "X For Games" workshop series, Tramell Ray Isaac is going to talk about game company office culture, management issues & how to be a better employee/manager specific to the games industry; as well as share his experience in art direction on a more practical level, in this two day workshop.
For the first time in the series, the two days of the workshop will be split up in topics:
- How to Remain Creative in a Team: facing Production Hurdles or Limitations
- Structuring the Hierarchy within a Team
- Managers and How to Deal with Them/Be Them (and Not A Dick)
- Speaking the Language
- How to Art in spite of insane requirements
- Defining the role of the art director within a production
- Concept Development as a Group: Refining the Process
- Facing the usual pitfalls when approaching the industry as an artist
About Tramell Isaac
Also known as T-Ray, he started his career as an animator on Blood and Magic, Fallout and Fallout 2 (as the lead artist on the latter). Among other things, he is responsible for designing the Vault Boy in Fallout. He has worked at Sony Online Entertainment as art director on the original Planetside series. In 2005 he joined Obsidian Entertainment, where he worked on Neverwinter Nights 2 as lead artist. After leaving Obsidian, he joined 3DRealms to work on Duke Nukem Forever in 2006. He was Senior Art Director on PlanetSide 2 at Sony Online Entertainment/Daybreak Games, and is currently working at Bosskey as Art Director on LAWBREAKERS, which was just released to great critical aclaim.